As the most gruesome night of the year approaches, you have a strong desire to add Halloween adventures to your campaign. Sometimes, however, it is not easy. Maybe you don’t know how to make Halloween suit your environment, or you’re not sure how to enjoy Halloween without sacrificing the seriousness of the game. I brought you good news on both fronts.
Halloween in Fantasy Settings
By and large, Halloween is understood to have originated with Gaelic harvest festivals, and Samhain in particular.
Samhain marked the end of the harvest and the beginning of winter.
There are all kinds of stories and mythology surrounding this day, and most of them involve the idea that other worlds pass through our own, that evil spirits are on the hunt.
That concept alone is enough to build an adventure around.
Perhaps the party finds themselves in a town ready to celebrate the harvest festival, but there are those who fear the Fey spirits who will hunt in the night and would pay the party handsomely to ensure the safety of their home.
If you’re dead-set against calling the holiday “Halloween”, you can be as creative or simple as you like here. Make up something using old languages and mashups of words, or even just call it “The Harvest”.
The concept of Halloween doesn’t have to be where the similarities end between the real world and your campaign. If you want pumpkins, candy and trick-or-treating in your game, you do it up.
Now we know, and everyone knows, Halloween is not just the fun of harvest, but the terrible side. Terrible, horrible thing, something that bumps into at night. Your player can be something to fight back. You don’t have to sacrifice serious storytelling to include Halloween in your game. The monsters I’m going to mention add a lot of holidays. There are a lot of terrible stories you can use to tell them.
Well, that’s probably the first thing you think of Halloween monsters. Vampires are never out of date, and it’s fun to take a Castellaian adventure. Can you imagine playing in a super dungeon in a vampire evil castle? This could become a Halloween-themed camp.
If you don’t think of vampires first, that’s probably the first thing you think of Halloween monsters. It makes sense that werewolves have scared people out of their wits for a long time. Using werewolves in your desktop rpg is also a good way to add mystery elements to your game. The whole adventure revolves around fighting werewolves at night. Until it managed to escape and then spent a day trying to find out who was the monster in the village.
These monsters can easily sneak into your campaign. You can use these people in almost any situation. Is your player at a low level? Your player needs some monsters to intimidate the town at night? Why not a scarecrow? Have you planned a scene in which the player will face an evil wizard in his tower? Why not let his guard scarecrow? You can use these? Biological “repaint” in almost any case of Halloween color.
Ghosts are typical desktop monsters. They can appear in almost any environment and in almost any situation. The trick of ghosts is that they often really benefit from having background stories, but you’re a great master of games, so I don’t have to tell you. You’ve already provided your ghostly Halloween monster. Cool background story. It’s going to start my Halloween theme for a while. I’ve had some interesting posts all October and I really hope you like them. So I’m going to sign up. Talk about great stories. See you next time!